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About the Game

The rules are simple, escaping is hard.

Escape within 60 minutes

The principle of the game is simple, you are locked in a room with your team and your goal is to manage to escape within 60 minutes.

LOOK AROUND

You need to use all the resources and clues you find available in the room. Every object, every image, every sign could lead you to the next step and play a role in finding your way out.

USE YOUR MIND

By using your mind and your group’s collective intelligence you must make sense of all the information and make your way through the storyline so as to not get stuck and manage to exit the room before the time runs out.

ASK FOR HELP

If you get stuck at a certain point, don’t panic, you can ask for clues, but bear in mind that this can be done only a certain number of times throughout the game, in accordance with the number of players in your group

TEAMWORK

The game can be played by groups of 3 to 6 people, the minimum age requirement being 16 for unaccompanied minors. This is the perfect team activity for colleagues wishing to spend some time outside the office, families and groups of friends who want to have a great time!

ENGAGING EXPERIENCE

Unlike any other escape room venue, Breakin’ offers the most interactive and engaging experiences by bringing you into a world of mystery where every aspect of the story has been carefully designed so as to become a memory you will never forget!


Blackwing’s Cave

Knightsbane city is under attack. Dr. Drakker, the evil genius has escaped from prison and has sworn vengeance on his nemesis, the city’s hero, Blackwing. He has released all of the other prisoners from Alistair Penitentiary and has tracked down the location of Blackwing’s secret cave. Using his engineering skills he has set numerous traps for the hero by planting various devices in his cave only to be entertained by his torment.

The fallen hero of Knightsbane city must now face his greatest challenge yet by defeating Dr. Drakker once more and bringing him to justice. As Blackwing’s sidekicks you will need to help him throughout all the mad puzzles prepared by his arch nemesis and escape the cave before the time runs out!

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Difficulty:
Capacity: 3-6 players


Sherlock’s Despair

21’st of October 1891, London. Newspapers announce the death of one of the greatest detectives that has ever lived… Sherlock was working for the past months on the most important case in his career. He had become isolated and he had lost touch with the outside world.

He was last seen on a dark alley in Westminster…the next day, a body was brought in to the King’s Hill Hospital morgue matching his description. It is your duty now, as Sherlock’s faithful assistant, to go into his office and unravel the mystery surrounding his death by solving his last case, but be careful, the one behind Sherlock’s murder may now be after you…

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Difficulty:
Capacity: 3-6 players


The Flying Dutchman

From the depths of the sea a ship rises with a skeletal figure spearheading its bow, striking fear into the hearts of the bravest of sailors. The dreaded ship, The Flying Dutchman makes sail once again, led by its fierce captain.

Davy Jones once was a man, but he was cursed by the woman he loved to roam the seas and ferry the souls of the damned to the other side for eternity. A most precious artifact has been stolen from his ship, and now he wants it back.

You were one of the pirates that stole from Jones’ locker, but you were left behind when the Dutchman’s crew discovered you. Now you must find your way within the ship and manage to escape before the time runs out and you become part of Davy Jones’ undead crew... forever!

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Difficulty:
Capacity: 3-6 players


War on Horizon Alpha

With the expansion of the human race on other planets, an oppressive regime has risen to power and instated a dictatorship on the Colonial Republic, the dreaded Alpha One faction. You and your team are part of a rebel alliance trying to overthrow the regime and reinstate democracy.

A massive assault will take place on the Horizon Alpha space station, serving as the Alpha One headquarters, which aims to destroy it, thus sparking a revolution on all planets. Your mission is to infiltrate the station and deactivate the shields in time so that the assault may be successful.

Without the shields down, the entire offensive will become a suicide mission. Good luck, you are the galaxy’s only hope!

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Difficulty:
Capacity: 3-6 players


Butcher’s Lair

Dr. Vladimir Knifesblade, your friendly university professor seemed like a really nice person. You and your friends always enjoyed his lectures on human anatomy so when he invited you all to his house for a dinner party you never hesitated and accepted the invitation.

Once you arrived at his house, though, the door was open so you went it. Nobody seemed to be home so you went down into the basement hearing some weird noises…

The door slammed shut behind you and there was no way to move but forward…into the Doctor’s secret laboratory, where it looks like your group might be on the menu…

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Difficulty:
Capacity: 3-6 players


Heist Plan: The Garage

You are part of a gang of street racers planning a major heist in New York City. Your goal is to hit the 5 major banks in Manhattan in one night, under the cover of an illegal street race where you will be participating with two of your tuned up cars.

Everything was set for tonight but all your plans went haywire when one of your rival gangs broke into your garage, stole one of your cars and wrecked the other one.

Now you have only one hour to fix the engine of your broken car, find the car park where they have taken your second car and steal it back and then make it in time to the race and finish the job. Do you think your crew has what it takes?

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Difficulty:
Capacity: 3-6 players

Frequently Asked Questions

Have a question? Please use the button below to ask us anything and we will get back to you shortly. Ask a Question! Ask a Question!
  • Q: What if I get stuck on a puzzle?
    A: A staff member will be monitoring your progress on CCTV ready to provide you with clues when needed so as to move forward in the game.
  • Q: What do I need to bring with me?
    A: All you need is a working brain.
  • Q: Can we play the same room more than once?
    A: Yes, you could, but you will already know the solutions to all the puzzles, so you will not be eligible for the Hall of Fame as you will escape really fast. Usually if you fail to escape within the allocated 60 minutes but you are close to the end, we will let you finish the game. If you succeed to escape, try your skills in the other rooms, we have 6 completely different stories!
  • Q: What time should I arrive?
    A:Instructions will be provided in the confirmation email that you will receive once you have made the booking online. Usually you should arrive 15 minutes before your reservation time for a short training and introduction session. Please try not to be late as the reservations are fixed time intervals.
  • Q: How can I book one of your rooms?
    A: Reservations can only be made online through our website. For parties, team-buildings and other events you can contact us at 07484.52.60.33
  • Q: How can I pay?
    A: Payments are only made online when booking a timeslot. If you would like to add players to your team for a pre-existing booking you can also pay by cash at our venue.

Prices

Monday - Friday


3 people
£20 +VAT / Person
3 people
£22 +VAT / Person
4 people
£19 +VAT / Person
4 people
£21 +VAT / Person
5 people
£18 +VAT / Person
5 people
£20 +VAT / Person
6 people
£17 +VAT / Person
6 people
£19 +VAT / Person

Saturday - Sunday


3 people
£22 +VAT / Person
4 people
£21 +VAT / Person
5 people
£20 +VAT / Person
6 people
£19 +VAT / Person

You are currently in the process of booking the room Blackwing’s Cave on November 7th,2016 at 16:00

Please fill in the form with your details:

First Name:

Last Name:

Email Address:

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Number of Players:

Voucher:

I agree with the terms & conditions

Price:      £0 +VAT

BOOKINGS

Blackwing’s Cave

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

Sherlock’s Despair

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

The Flying Dutchman

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

War on Horizon Alpha

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

Butcher’s Lair

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

Heist Plan: The Garage

Difficulty:
Monday
27.02
Tuesday
28.02
Wednesday
01.03
Thursday
02.03
Friday
03.03
Saturday
04.03
Sunday
05.03
Monday
06.03
View the next 7 days

How To Reach Us

We are a 2 minute walk away from Highbury and Islington Station, on the lively Holloway Road
Turn left as you exit the station and keep the left side of the street for about 300 meters.

By tube: Victoria Line, Highbury and Islington Station

By train: London Overground, Highbury and Islington Station

By bus: 43, 263, 271, 393, Highbury & Islington Station (Stop A)