The principle of the game is simple, you are locked in a room with your team and
your
goal is to manage to escape
within 60 minutes.
LOOK
AROUND
You need to use all the resources and clues you find available in the room. Every
object, every image, every sign
could lead you to the next step
and play a role in finding your way out.
USE
YOUR MIND
By using your mind and your group’s collective intelligence you must make sense of
all
the information and make your
way through the storyline so as
to not get stuck and manage to exit the room before the time runs out.
ASK
FOR HELP
If you get stuck at a certain point, don’t panic, you can ask for clues!
Just bear in mind that
if you exceed 3 clues during a game that you cannot make it onto the fabled Breakin’ Leaderboard.
Ask your Games Master for more information before your game!
TEAMWORK
The game can be played by groups of 2 to 6 people, the minimum age requirement being
16
for unaccompanied minors. This
is the perfect team activity
for colleagues wishing to spend some time outside the office, families and groups of
friends who want to have a great
time!
ENGAGING EXPERIENCE
Unlike any other escape room venue, Breakin’ offers the most interactive and
engaging
experiences by bringing you into
a world of mystery where
every aspect of the story has been carefully designed so as to become a memory you
will
never forget!
Escape within 60
minutes
The principle of the game is simple, you are locked in a
room with your team and your
goal is to manage to escape
within 60 minutes.
Engaging
experience
Unlike any other escape room venue, Breakin’ offers the
most
interactive and engaging
experiences by bringing you into a
world of mystery where every aspect of the story has been carefully designed so as to become a
memory
you will never forget!
Teamwork
The game can be played by groups of 2 to 6 people, the
minimum
age requirement being 16 for
unaccompanied minors. This is
the perfect team activity for colleagues wishing to spend some time outside the office, families and
groups of friends who want to
have a great time!
Look around
You need to use all the resources and clues you find
available
in the room. Every object,
every image, every sign could
lead you to the next step and play a role in finding your way out.
Use your
mind
By using your mind and your group’s collective intelligence
you
must make sense of all the
information and make your way
through the storyline so as to not get stuck and manage to exit the room before the time runs
out.
Ask for
help
If you get stuck at a certain point, don’t panic, you can ask for clues!
Just bear in mind that if you exceed 3 clues during a game that you cannot make it onto the fabled Breakin’ Leaderboard.
Ask your Games Master for more information before your game!
Wizarding School: Fang of the Serpent
Another year at the Wizarding School brings with it new challenges. You have been summoned by the headmaster to find a most precious artefact which has been lost for many decades.
Its whereabouts unknown, your search leads you to a mysterious part of the castle where no one has ventured in years. You feel danger lurking around every dark corner...
You and your friends must face a great evil in order to complete your mission. The monster guarding the chamber will be like nothing you’ve faced before.
Pick up your wands, remember your spells and find your courage, you will need all of them for the challenges that lie ahead!
Holy padlocks, Blackwing! The evil games-master Doctor Drakker has broken out of jail and is on the loose in Knightsbane City, swearing revenge on his arch nemesis - Blackwing, dark crusader of justice.
Drakker's goons have tracked down the location of Blackwing's secret base and riddled it with an onslaught of fiendishly twisted puzzles, trapping you - Blackwing's trusty sidekicks - inside. They've hacked the security systems against you and planted an explosive surprise in the darkness...
Time is running out. Blackwing cannot battle Drakker alone. Outwit the booby-traps, defuse the bombs, escape the cave and reunite your superhero family.
So don your capes and pull on your masks - you'll need every skill in your utility belt to defeat the villain and save the city!
21st of October 1891, London. A dark silence hangs over 221B Baker Street. The great detective Sherlock Holmes has been discovered dead, washed up in the gutters outside a seedy East End opium den.
Without his nemesis, the wicked Professor James Moriarty plots world domination from the shadows. You - Sherlock's oldest friends and faithful assistants - are now the only hope of stopping him.
You've received a mysterious telegram saying that somewhere, hidden in Sherlock's study, is a file he compiled on Moriarty's evil plans. If this is true, it must be discovered and delivered to Inspector Lestrade of Scotland Yard within the hour.
Prove your mettle as Baker Street's finest by tracking down the file, outsmarting the Napoleon of Crime, and solving the case. The plot thickens, but the game's afoot!
Avast ye! Tell me, shark-bait, have you heard the legend of The Flying Dutchman? That dreaded ship captained by the sea-devil Davy Jones and his undead pirate crew? You'd best start believing in ghost stories... you're in one!
After your ship sinks in a great tempest you awake aboard the Dutchman. If you don't escape before sunrise you'll be trapped aboard her forever. Legend tells of a mythical diamond - the Heart of Calypso - which can break the curse. It's hidden somewhere on the lower decks.
The sun rises in an hour. So shiver your timbers, swash your buckles, and batten down the hatches. You need to discover the diamond to escape the ship and a watery doom!
The galaxy is in peril, trapped under the cyborg fist of the feared Alpha One faction. The imperial regime rules from the space-fortress codenamed Horizon Alpha, a terrifying superweapon with an impenetrable security system.
You are a plucky band of rebels - the best in the parsec - chosen to infiltrate the Horizon Alpha. In 60 minutes a massive rebel fleet will arrive through hyperspace and fire on the base, but you must manually deactivate the shields if this daring assault is to work.
Grab your laser-swords. Arm your blasters. Complete the mission and escape before the Horizon Alpha is reduced to atoms. Good luck, you're our only hope!
Dr Vladimir Knifesblade: university professor by day, serial killer by night. He's an educated man - he knows his classical music, his literature, and which bits of the human body taste best. The FBI have nicknamed him 'The Butcher'.
A simple dinner party invitation to you - some of his favourite students - fails to mention that you're the main ingredient on the menu tonight. You've become The Butcher's latest victims, or at least you will be if you don't escape from his bloody basement lair.
You have 60 minutes before the doctor begins cooking. Only the brightest brains survive... the rest get eaten with some fava beans and a nice Chianti.
You are a gang of street racers planning a major heist in New York City. Operation: Race Day.
The aim is to hit the five biggest banks in Manhattan in one night, under the cover of an illegal street race you'll be competing in using two of your tuned-up cars. It's daring, but it just might work.
However, word travels fast in the criminal underworld. A rival gang have broken into your garage overnight, stolen one of your cars and wrecked the other one's engine.
Now you have only one hour to repair your broken car, find your second car and steal it back, get to the starting line and finish the job. Be fast and furious in your problem-solving.
Does your crew have what it takes?
Another year at the Wizarding School brings with it new challenges. You have been summoned by the headmaster to find a most precious artefact which has been lost for many decades.
Its whereabouts unknown, your search leads you to a mysterious part of the castle where no one has ventured in years. You feel danger lurking around every dark corner...
You and your friends must face a great evil in order to complete your mission. The monster guarding the chamber will be like nothing you’ve faced before.
Pick up your wands, remember your spells and find your courage, you will need all of them for the challenges that lie ahead!
Holy padlocks, Blackwing! The evil games-master Doctor Drakker has broken out of jail and is on the loose in Knightsbane City, swearing revenge on his arch nemesis - Blackwing, dark crusader of justice.
Drakker's goons have tracked down the location of Blackwing's secret base and riddled it with an onslaught of fiendishly twisted puzzles, trapping you - Blackwing's trusty sidekicks - inside. They've hacked the security systems against you and planted an explosive surprise in the darkness...
Time is running out. Blackwing cannot battle Drakker alone. Outwit the booby-traps, defuse the bombs, escape the cave and reunite your superhero family.
So don your capes and pull on your masks - you'll need every skill in your utility belt to defeat the villain and save the city!
21st of October 1891, London. A dark silence hangs over 221B Baker Street. The great detective Sherlock Holmes has been discovered dead, washed up in the gutters outside a seedy East End opium den.
Without his nemesis, the wicked Professor James Moriarty plots world domination from the shadows. You - Sherlock's oldest friends and faithful assistants - are now the only hope of stopping him.
You've received a mysterious telegram saying that somewhere, hidden in Sherlock's study, is a file he compiled on Moriarty's evil plans. If this is true, it must be discovered and delivered to Inspector Lestrade of Scotland Yard within the hour.
Prove your mettle as Baker Street's finest by tracking down the file, outsmarting the Napoleon of Crime, and solving the case. The plot thickens, but the game's afoot!
Avast ye! Tell me, shark-bait, have you heard the legend of The Flying Dutchman? That dreaded ship captained by the sea-devil Davy Jones and his undead pirate crew? You'd best start believing in ghost stories... you're in one!
After your ship sinks in a great tempest you awake aboard the Dutchman. If you don't escape before sunrise you'll be trapped aboard her forever. Legend tells of a mythical diamond - the Heart of Calypso - which can break the curse. It's hidden somewhere on the lower decks.
The sun rises in an hour. So shiver your timbers, swash your buckles, and batten down the hatches. You need to discover the diamond to escape the ship and a watery doom!
The galaxy is in peril, trapped under the cyborg fist of the feared Alpha One faction. The imperial regime rules from the space-fortress codenamed Horizon Alpha, a terrifying superweapon with an impenetrable security system.
You are a plucky band of rebels - the best in the parsec - chosen to infiltrate the Horizon Alpha. In 60 minutes a massive rebel fleet will arrive through hyperspace and fire on the base, but you must manually deactivate the shields if this daring assault is to work.
Grab your laser-swords. Arm your blasters. Complete the mission and escape before the Horizon Alpha is reduced to atoms. Good luck, you're our only hope!
Dr Vladimir Knifesblade: university professor by day, serial killer by night. He's an educated man - he knows his classical music, his literature, and which bits of the human body taste best. The FBI have nicknamed him 'The Butcher'.
A simple dinner party invitation to you - some of his favourite students - fails to mention that you're the main ingredient on the menu tonight. You've become The Butcher's latest victims, or at least you will be if you don't escape from his bloody basement lair.
You have 60 minutes before the doctor begins cooking. Only the brightest brains survive... the rest get eaten with some fava beans and a nice Chianti.
You are a gang of street racers planning a major heist in New York City. Operation: Race Day.
The aim is to hit the five biggest banks in Manhattan in one night, under the cover of an illegal street race you'll be competing in using two of your tuned-up cars. It's daring, but it just might work.
However, word travels fast in the criminal underworld. A rival gang have broken into your garage overnight, stolen one of your cars and wrecked the other one's engine.
Now you have only one hour to repair your broken car, find your second car and steal it back, get to the starting line and finish the job. Be fast and furious in your problem-solving.
A: We have changed the entire structure of our games timetable to ensure social distancing of groups is possible and to give our staff adequate time to disinfect all surfaces within our rooms. We also ask that all customers (staff too) wear face masks or coverings at all times while inside the building and that everyone washes their hands thoroughly before and after their games. If you have any specific concerns, please do not hesitate in calling us!
A:
Yes, we do require that all customers wear masks the entire time they are inside the building. This includes while inside the rooms themselves. By doing so it will greatly help in keeping our other customers and team members safe during the Covid19 Pandemic. If you are medically exempt from wearing a mask we kindly ask that you can bring an exemption card/badge (which can be found at https://www.gov.uk/government/publications/face-coverings-when-to-wear-one-and-how-to-make-your-own). We thank you in advance for your understanding and co-operation in these difficult times!
A: Yes, you could, but you will already
know
the solutions to all the
puzzles, so you will not be
eligible for the Hall of Fame as you will escape really fast. Usually if you fail to
escape within the allocated 60
minutes but you are close to the
end, we will let you finish the game. If you succeed to escape, try your skills in
the
other rooms, we have 6
completely different stories!
A:Instructions will be provided in the
confirmation email that you will
receive once you have made the
booking online. Usually you should arrive 15 minutes before your reservation time
for a
short training and
introduction session. Please try not to
be late as the reservations are fixed time intervals.
A:
Reservations can only be made online
through our website. For parties,
team-building activities and other events
you can send us an email to info@breakinescaperooms.co.uk
and we’ll be happy to help!
A: Payments are only made online when
booking
a timeslot. If you would like
to add players to your team
for a pre-existing booking you can also pay by cash at our venue.
A: The minimum age to participate
unaccompanied by an adult is 16.
Under 16's need to have at least one adult participant in the room with them during
the game.
A: In 6 of our themed rooms you can add an extra 7th player.
The only room where this is not possible is our Wizarding School room; for health and safety reasons.
Do keep in mind that while it is possible, for a more enjoyable experience we wholeheartedly recommend splitting a team of 7
between 2 different rooms as this means each player will have more to do and enjoy the rooms as they were intended!
A: Depending on how late you are running could mean a number of different options.
If you cannot make it 15 minutes earlier than your game time - as we request -
this normally shouldn’t affect your game. However, any later than this and we may either have to deduct time
from your game or if you are 15 minutes later than the game starting time itself,
we may have to cancel the game entirely with no refund.
Frequently Asked
Questions
Have a question? Please use the button below to ask us anything and we will get back to you shortly.
Ask a
Question!Ask
a Question!
A: We have changed the entire structure of our games timetable to ensure social distancing of groups is possible and to give our staff adequate time to disinfect all surfaces within our rooms. We also ask that all customers (staff too) wear face masks or coverings at all times while inside the building and that everyone washes their hands thoroughly before and after their games. If you have any specific concerns, please do not hesitate in calling us!
A:
Yes, we do require that all customers wear masks the entire time they are inside the building. This includes while inside the rooms themselves. By doing so it will greatly help in keeping our other customers and team members safe during the Covid19 Pandemic. If you are medically exempt from wearing a mask we kindly ask that you can bring an exemption card/badge (which can be found at https://www.gov.uk/government/publications/face-coverings-when-to-wear-one-and-how-to-make-your-own). We thank you in advance for your understanding and co-operation in these difficult times!
A: Yes, you could, but you will already know the
solutions to all the puzzles, so
you will not be eligible for
the Hall of Fame as you will escape really fast. Usually if you fail to escape within the
allocated 60 minutes but you are
close to the end, we will let you
finish the game. If you succeed to escape, try your skills in the other rooms, we have 6
completely different stories!
A:Instructions will be provided in the
confirmation
email that you will receive
once you have made the booking
online. Usually you should arrive 15 minutes before your reservation time for a short
training
and introduction session.
Please try not to be late as the
reservations are fixed time intervals.
A: Reservations can only be made online through our website.
For parties, team-building activities and other events
you can send us an email to info@breakinescaperooms.co.uk
and we’ll be happy to help!
A: Payments are only made online when booking a
timeslot. If you would like to add
players to your team for a
pre-existing booking you can also pay by cash at our venue.
A: In 6 of our themed rooms you can add an extra 7th player.
The only room where this is not possible is our Wizarding School room;
for health and safety reasons. Do keep in mind that while it is possible,
for a more enjoyable experience we wholeheartedly recommend splitting a team of 7 between 2 different rooms
as this means each player will have more to do and enjoy the rooms as they were intended!
A: Depending on how late you are running could mean a number of different options.
If you cannot make it 15 minutes earlier than your game time - as we request - this normally shouldn’t affect your game.
However, any later than this and we may either have to deduct time from your game or if you are 15 minutes later
than the game starting time itself, we may have to cancel the game entirely with no refund.
Prices
Monday -
Friday
10.00
- 15.45
17.15 - 22.15
3-6 players
£23
/ Person
3-6 players
£29
/ Person
2 players
£30
/ Person
2 players
£35/ Person
Saturday
10.00 - 22.00
3-6 players
£29
/ Person
Sunday
10.00 - 22.00
3-6 players
£29
/ Person
2 players
£35
/ Person
Student Discount - Monday to Friday from 10:00 to 15:45 student
price 18 pounds/person (only
valid with Student ID)
Minimum 3 players on Saturdays
Prices
Monday - Friday
10.00 - 15.45
17.15 - 22.15
3-6 players
£23
/ Person
3-6 players
£29
/ Person
2 players
£30
/ Person
2 players
£35
/ Person
Saturday
10.00 - 22.00
3-6 players
£29 / Person
Sunday
10.00 - 22.00
3-6 players
£29 / Person
2 players
£35 / Person
Student Discount - Monday to Friday from 10:00 to 15:45 student
price 18 pounds/person (only
valid with Student ID, not valid for groups of 2)
Minimum 3 players on Saturdays
We are a
2
minute walk away from Highbury
and Islington Station, on the
lively Holloway Road Turn left as you exit the station and keep the left side of the
street
for about 300 meters.
By
tube: Victoria Line, Highbury and Islington Station
By
train: London Overground, Highbury and Islington Station
By bus:
43, 263, 271, 393, Highbury & Islington Station (Stop A)