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About the Game

The rules are simple, escaping is hard.

Escape within 60 minutes

The principle of the game is simple, you are locked in a room with your team and your goal is to manage to escape within 60 minutes.

LOOK AROUND

You need to use all the resources and clues you find available in the room. Every object, every image, every sign could lead you to the next step and play a role in finding your way out.

USE YOUR MIND

By using your mind and your group’s collective intelligence you must make sense of all the information and make your way through the storyline so as to not get stuck and manage to exit the room before the time runs out.

ASK FOR HELP

If you get stuck at a certain point, don’t panic, you can ask for clues, but bear in mind that this can be done only a certain number of times throughout the game, in accordance with the number of players in your group

TEAMWORK

The game can be played by groups of 3 to 6 people, the minimum age requirement being 16 for unaccompanied minors. This is the perfect team activity for colleagues wishing to spend some time outside the office, families and groups of friends who want to have a great time!

ENGAGING EXPERIENCE

Unlike any other escape room venue, Breakin’ offers the most interactive and engaging experiences by bringing you into a world of mystery where every aspect of the story has been carefully designed so as to become a memory you will never forget!


Wizarding School: Fang of the Serpent

Another year at the Wizarding School brings with it new challenges. You have been summoned by the headmaster to find a most precious artefact which has been lost for many decades.
Its whereabouts unknown, your search leads you to a mysterious part of the castle where no one has ventured in years. You feel danger lurking around every dark corner...

You and your friends must face a great evil in order to complete your mission. The monster guarding the chamber will be like nothing you’ve faced before.
Pick up your wands, remember your spells and find your courage, you will need all of them for the challenges that lie ahead!

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Difficulty:
Capacity: 3-6 players


Blackwing’s Cave

Holy padlocks, Blackwing! The evil games-master Doctor Drakker has broken out of jail and is on the loose in Knightsbane City, swearing revenge on his arch nemesis - Blackwing, dark crusader of justice.
Drakker's goons have tracked down the location of Blackwing's secret base and riddled it with an onslaught of fiendishly twisted puzzles, trapping you - Blackwing's trusty sidekicks - inside. They've hacked the security systems against you and planted an explosive surprise in the darkness...
Time is running out. Blackwing cannot battle Drakker alone. Outwit the booby-traps, defuse the bombs, escape the cave and reunite your superhero family.
So don your capes and pull on your masks - you'll need every skill in your utility belt to defeat the villain and save the city!

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Difficulty:
Capacity: 3-6 players


Sherlock’s Despair

21st of October 1891, London. A dark silence hangs over 221B Baker Street. The great detective Sherlock Holmes has been discovered dead, washed up in the gutters outside a seedy East End opium den. Without his nemesis, the wicked Professor James Moriarty plots world domination from the shadows. You - Sherlock's oldest friends and faithful assistants - are now the only hope of stopping him. You've received a mysterious telegram saying that somewhere, hidden in Sherlock's study, is a file he compiled on Moriarty's evil plans. If this is true, it must be discovered and delivered to Inspector Lestrade of Scotland Yard within the hour. Prove your mettle as Baker Street's finest by tracking down the file, outsmarting the Napoleon of Crime, and solving the case. The plot thickens, but the game's afoot!

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Difficulty:
Capacity: 3-6 players


The Flying Dutchman

Avast ye! Tell me, shark-bait, have you heard the legend of The Flying Dutchman? That dreaded ship captained by the sea-devil Davy Jones and his undead pirate crew? You'd best start believing in ghost stories... you're in one! After your ship sinks in a great tempest you awake aboard the Dutchman. If you don't escape before sunrise you'll be trapped aboard her forever. Legend tells of a mythical diamond - the Heart of Calypso - which can break the curse. It's hidden somewhere on the lower decks. The sun rises in an hour. So shiver your timbers, swash your buckles, and batten down the hatches. You need to discover the diamond to escape the ship and a watery doom!

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Difficulty:
Capacity: 3-6 players


War on Horizon Alpha

The galaxy is in peril, trapped under the cyborg fist of the feared Alpha One faction. The imperial regime rules from the space-fortress codenamed Horizon Alpha, a terrifying superweapon with an impenetrable security system.

You are a plucky band of rebels - the best in the parsec - chosen to infiltrate the Horizon Alpha. In 60 minutes a massive rebel fleet will arrive through hyperspace and fire on the base, but you must manually deactivate the shields if this daring assault is to work.

Grab your laser-swords. Arm your blasters. Complete the mission and escape before the Horizon Alpha is reduced to atoms. Good luck, you're our only hope!

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Difficulty:
Capacity: 3-6 players


Butcher’s Lair

Dr Vladimir Knifesblade: university professor by day, serial killer by night. He's an educated man - he knows his classical music, his literature, and which bits of the human body taste best. The FBI have nicknamed him 'The Butcher'.

A simple dinner party invitation to you - some of his favourite students - fails to mention that you're the main ingredient on the menu tonight. You've become The Butcher's latest victims, or at least you will be if you don't escape from his bloody basement lair.
You have 60 minutes before the doctor begins cooking. Only the brightest brains survive... the rest get eaten with some fava beans and a nice Chianti.

So be smart and don't be lasagne.

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Difficulty:
Capacity: 3-6 players


Heist Plan

You are a gang of street racers planning a major heist in New York City. Operation: Race Day. The aim is to hit the five biggest banks in Manhattan in one night, under the cover of an illegal street race you'll be competing in using two of your tuned-up cars. It's daring, but it just might work. However, word travels fast in the criminal underworld. A rival gang have broken into your garage overnight, stolen one of your cars and wrecked the other one's engine. Now you have only one hour to repair your broken car, find your second car and steal it back, get to the starting line and finish the job. Be fast and furious in your problem-solving. Does your crew have what it takes?

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Difficulty:
Capacity: 3-6 players

Frequently Asked Questions

Have a question? Please use the button below to ask us anything and we will get back to you shortly. Ask a Question! Ask a Question!
  • Q: What if I get stuck on a puzzle?
    A: A staff member will be monitoring your progress on CCTV ready to provide you with clues when needed so as to move forward in the game.
  • Q: What do I need to bring with me?
    A: All you need is a working brain.
  • Q: Can we play the same room more than once?
    A: Yes, you could, but you will already know the solutions to all the puzzles, so you will not be eligible for the Hall of Fame as you will escape really fast. Usually if you fail to escape within the allocated 60 minutes but you are close to the end, we will let you finish the game. If you succeed to escape, try your skills in the other rooms, we have 6 completely different stories!
  • Q: What time should I arrive?
    A:Instructions will be provided in the confirmation email that you will receive once you have made the booking online. Usually you should arrive 15 minutes before your reservation time for a short training and introduction session. Please try not to be late as the reservations are fixed time intervals.
  • Q: How can I book one of your rooms?
    A: Reservations can only be made online through our website. For parties, team-buildings and other events you can contact us at 07484.52.60.33
  • Q: How can I pay?
    A: Payments are only made online when booking a timeslot. If you would like to add players to your team for a pre-existing booking you can also pay by cash at our venue.

Prices

Monday - Friday


10.00 - 15.45
17.15 - 22.15
3 people
£22 / Person
3 people
£29 / Person
4 people
£21 / Person
4 people
£28 / Person
5 people
£20 / Person
5 people
£27 / Person
6 people
£19 / Person
6 people
£26 / Person

Saturday - Sunday


10.00 - 22.00
3 people
£29 / Person
4 people
£28 / Person
5 people
£27 / Person
6 people
£26 / Person
Student Discount - Monday to Friday from 10:00 to 15:45 student price 16 pounds/person (only valid with Student ID)

You are currently in the process of booking the room Blackwing’s Cave on November 7th,2016 at 16:00

Please fill in the form with your details:

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Student discount*

* Offer only available when showing
valid Student ID for each player
This student discount offer ("Offer") is made available by Breakout Escape Rooms Ltd. (as defined in the Breakout Escape Rooms Ltd. Terms and Conditions of Use) only to valid Student ID holders in the UK. To receive a discount on the admision price of the Breakout Escape Rooms Ltd. service (as defined in the Terms and Conditions of Use) , you need to present a valid Student ID card. You may only use your Student ID to get the Offer for one admision fee, meaning that each participant must present a valid Student registration in order to benefit from the discount. If such identification is not provided each participant will have to pay full price. Breakout Escape Rooms Ltd. reserves the right, in its absolute discretion, to modify this Offer at any time without prior notice and with no liability.

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BOOKINGS

Wizarding School

Difficulty:

Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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War on Horizon Alpha

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Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Heist Plan

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Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Blackwing’s Cave

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Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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The Flying Dutchman

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Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Butcher’s Lair

Difficulty:

Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Sherlock’s Despair #1

Difficulty:

Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Sherlock’s Despair #2

Difficulty:

Monday    Tuesday    Wednesday    Thursday    Friday    Saturday    Sunday
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Contact Details

Open Hours: 10:00 - 22:00
Address: 89 Holloway Rd. London, UK, N78LT
Mobile: 07484.52.60.33
Email: info@breakinescaperooms.co.uk

How To Reach Us

We are a 2 minute walk away from Highbury and Islington Station, on the lively Holloway Road
Turn left as you exit the station and keep the left side of the street for about 300 meters.

By tube: Victoria Line, Highbury and Islington Station

By train: London Overground, Highbury and Islington Station

By bus: 43, 263, 271, 393, Highbury & Islington Station (Stop A)

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